Tag Archives: Early Access

PLAYERUNKNOWN’S BATTLEGROUNDS


ABOUT THIS GAME
PLAYERUNKNOWN’S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8×8 km island with a level of detail that showcases Unreal Engine 4’s capabilities.

PLAYERUNKNOWN aka Brendan Greene, is a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1 : King of the Kill, Greene is co-developing the game with veteran team at Bluehole to create the most diverse and robust Battle Royale experience to date

Not Just a Game. This is BATTLE ROYALE
SYSTEM REQUIREMENTS
MINIMUM:
OS: 64-bit Windows 7, Windows 8.1, Windows 10
Processor: Intel Core i3-4340 / AMD FX-6300
Memory: 6 GB RAM
Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 30 GB available space

Art of War: Red Tides [2017]


ABOUT THIS GAME

Game mechanics:
It is as simple as follows
Set troop: select a race, choose ten units under this race to set up your troop and then join the battle.
Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.
Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base.
Simple as the battle is, you will still experience various strategies and tactics in each battle.

Game features:
Emphasize teamwork in confronting the enemy
Support over 300 units that can fight smart in the fiery battle at the same time
Command concisely, play smart, and operate conveniently on different devices
With over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.

Monetization:
Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.

Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.

The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.

Look forward to your advice and opinions.
Let’s start our journey, commanders!
SYSTEM REQUIREMENTS
MINIMUM:
OS: windowsXP SP3/win7/win8/win10
Processor: Duel Core 2.3 GHz or equivalent processor
Memory: 2 GB RAM
Graphics: GT220, 9500GT, HD4650 or greater
DirectX: Version 9.0
Network: Broadband Internet connection
Storage: 2 GB available space
RECOMMENDED:
OS: windowsXP SP3/win7/win8/win10
Processor: Quad Core 2.3 GHz or equivalent processor
Memory: 4 GB RAM
Graphics: Nvidia Geforce GTX 650 or greater
DirectX: Version 9.0
Network: Broadband Internet connection
Storage: 2 GB available space